

* Players should see fewer occurances of a unit staying selected after he is out of movement points. There are no direct naval attacks on land units – only bombardment. * Fixed Civilopedia entry for Coastal Fortress by removing reference to, “50% defense bonus from naval attacks”. If a non-era tech is used as a prerequisite for a regular tech and a particular civ does not have access to the non-era tech, all techs sprouting from the non-era tech will not be visible on the Science Advisor screen and will not be required for advancement to the next era.

* Updated non-era techs to allow for civ-specific tech trees. * Sped up 'launch' action in Setup window * selecting a scenario with a map but not loading it ( cancelling ) should no longer change current world settings * You will no longer play a game set as 'si-move' in pbem mode - it will play as a si-move and not pbem Previously it was resending the rules - it no longer does this. * Optimized the reset features on the window when the host selects 'standard' after a load/scenario send. The rules for the game come directly from the savegame now * Rules that are changed before the savegame is loaded no longer applies. This text is in red to stand out on the screen * Changed the 'Loading.' label to display 'Loading.' followed by 'Please Wait.' cycling every 3 seconds so users will know the game is not locked up. * You can no longer kick anyone or exit the game (other than end task of course) with less than 3 seconds remaining on the countdown * You can no longer cancel the countdown with less than 3 seconds remaining on the countdown * Removed all synchronous messages in the setup window * Player numbers should now always be correct (you should not have to change them) if you have not changed your name since the game you have loaded Scenarios with this option checked, will begin with the map already explored, thus all players begin the game knowing what the map looks like. * Added option to make map already explored to scenario properties. In multiplayer games, the host's setting will be used for all players. The default is 0 (meaning the AI will patrol). The option is NoAIPatrol and if set to 1, the AI will no longer use its units to randomly patrol if they have nothing else to do. * Added an INI file option to turn off AI patrolling. * Implemented load in setup window to not send over a savegame unless needed * Multiplayer Menu change (select the type of play and be taken into the menu with the correct setting toggled) * Reworked the setup window to allow you to exit/cancel at any time - this includes mid-loading and scenario sending
#Copy paste queue civ 3 update#
It will allow for up to 3 second lag to receive update messages now. * Note: the '3 seconds' rule is a result of eliminating the synchronous messaging.
